Use intelligence gathered from loose talk and overheard conversations in the castle tavern.
Gain: Munitions (die minus 1)
Cost: 1 Intel
"You seem to have a lot of women stashed around this country, Major."
Secure weapons and equipment from the castle's armory.
Gain: Munitions (equal to die)
No cost
"If I'm not mistaken, that's an army barracks over there."
Execute targeted elimination of enemy personnel in the main courtyard using available supplies.
Gain: Nazi Dead (three times the die)
Cost: 1 Munitions, 1 Supplies, 1 Intel
"Lieutenant, in the next 15 minutes we have to create enough confusion to get out of here alive."
Contact London headquarters to receive intelligence and mission updates via radio.
Gain: Intel (die minus 1)
Cost: 1 Supplies
"Broadsword calling Danny Boy, Broadsword calling Danny Boy"
Expose double agents and extract intelligence through strategic confrontations in the main gathering chamber.
Gain: Intel (twice the die)
Cost: Munitions (equal to die)
"Major, right now you got me about as confused as I ever hope to be"
Access supplies from the cable car that links the mountaintop fortress to the valley below—the lifeline to the outside world.
Gain: Supplies (half die, rounded up)
No cost
"The Major Smiths of this world don't fall off the roofs of cable cars."