🏰 Where Eagles Dare 🏰

They are going to win World War II this weekend...or die trying!

Friday
Bloodiest Mission: 0 Nazi Dead

Operational Status

0
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Mission Assets

Operational Silence

SCHLOSS ADLER

The Tavern (4-6) Intel >> Munitions

Use intelligence gathered from loose talk and overheard conversations in the castle tavern.


Gain: Munitions (die minus 1)
Cost: 1 Intel
"You seem to have a lot of women stashed around this country, Major."

The Armory (1-3) Munitions

Secure weapons and equipment from the castle's armory.


Gain: Munitions (equal to die)
No cost
"If I'm not mistaken, that's an army barracks over there."

The Courtyard (4-6) Munitions/Supplies/Intel >> Nazi Dead

Execute targeted elimination of enemy personnel in the main courtyard using available supplies.


Gain: Nazi Dead (three times the die)
Cost: 1 Munitions, 1 Supplies, 1 Intel
"Lieutenant, in the next 15 minutes we have to create enough confusion to get out of here alive."

The Radio Room (2-5) Supplies >> Intel

Contact London headquarters to receive intelligence and mission updates via radio.


Gain: Intel (die minus 1)
Cost: 1 Supplies
"Broadsword calling Danny Boy, Broadsword calling Danny Boy"

The Great Hall (1-3) Munitions >> Intel

Expose double agents and extract intelligence through strategic confrontations in the main gathering chamber.


Gain: Intel (twice the die)
Cost: Munitions (equal to die)
"Major, right now you got me about as confused as I ever hope to be"

The Cable Car (1-6) Supplies

Access supplies from the cable car that links the mountaintop fortress to the valley below—the lifeline to the outside world.


Gain: Supplies (half die, rounded up)
No cost
"The Major Smiths of this world don't fall off the roofs of cable cars."

Characters