🕊️ The Wild Geese 🦅

There were promises made.

Day 1
Most Kills: 0 Simba

Status

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0
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Stable

Assets

Click a die to select, then click an action, location or character to use

Operational Silence

ZEMBALA

The Village (4-6) Intel >> Munitions

Use intelligence gathered from loose talk and overheard conversations in the local village.


Gain: Munitions (die minus 1)
Cost: 1 Intel
"The man is dead, Mr. Faulkner. Now only the spirit remains."

Weapons Cache (1-3) Munitions

Secure weapons and equipment from the hidden weapons cache.


Gain: Munitions (equal to die)
No cost
"There is a clause in all of my contracts, that my liver is to be buried separately, and, with honors."

Compound (4-6) Munitions/Supplies/Intel >> Simba

Execute targeted elimination of enemy personnel at the compound using available supplies.


Gain: Simba (three times the die)
Cost: 1 Munitions, 1 Supplies, 1 Intel
"We've got the whole world using us now. Setting group against group,"

Radio Shack (2-5) Supplies >> Intel

Contact headquarters to receive intelligence and mission updates via radio.


Gain: Intel (die minus 1)
Cost: 1 Supplies
"I know it, you know it, but does the man up there know it?"

Command Post (1-3) Munitions >> Intel

Extract intelligence through strategic operations at the command post.


Gain: Intel (twice the die)
Cost: Munitions (equal to die)
"If we have no future together then we have no future. That's what I believe in, and that's what I'm willing to die for."

Airstrip (1-6) Supplies

Access supplies from the airstrip that links the mission area to the outside world—the lifeline to headquarters.


Gain: Supplies (half die, rounded up)
No cost
"You're jumping from an aeroplane, not a whorehouse window. Do it again."

Characters