Click a die to select, then click an action, location or character to use
Use intelligence gathered from loose talk and overheard conversations in the local village.
Gain: Munitions (die minus 1)
Cost: 1 Intel
"The man is dead, Mr. Faulkner. Now only the spirit remains."
Secure weapons and equipment from the hidden weapons cache.
Gain: Munitions (equal to die)
No cost
"There is a clause in all of my contracts, that my liver is to be buried separately, and, with honors."
Execute targeted elimination of enemy personnel at the compound using available supplies.
Gain: Simba (three times the die)
Cost: 1 Munitions, 1 Supplies, 1 Intel
"We've got the whole world using us now. Setting group against group,"
Contact headquarters to receive intelligence and mission updates via radio.
Gain: Intel (die minus 1)
Cost: 1 Supplies
"I know it, you know it, but does the man up there know it?"
Extract intelligence through strategic operations at the command post.
Gain: Intel (twice the die)
Cost: Munitions (equal to die)
"If we have no future together then we have no future. That's what I believe in, and that's what I'm willing to die for."
Access supplies from the airstrip that links the mission area to the outside world—the lifeline to headquarters.
Gain: Supplies (half die, rounded up)
No cost
"You're jumping from an aeroplane, not a whorehouse window. Do it again."